Facial Animator (FACS)
Steamroller Animation
1 hour ago
•No application
About
- Facial Animator (FACS)
- Location: British Columbia (remote)
- Start Date: TBC February/March 2026
- About the role
- We’re seeking a skilled Facial Animator (FACS) to help bring a hyper-realistic virtual performer to life through expressive, emotionally authentic animation. This role focuses on delivering high-fidelity facial performances for a live, musical production—where artistry, technology, and realism meet to create a next-generation entertainment experience.
- ***This is a contract position***
- What you'll do
- Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic virtual performer singing and dancing live on stage.
- Collaborate closely with the Animation and Performance teams on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences.
- Work directly with Animation Directors, Supervisors, and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing.
- Maintain continuity and emotional clarity in performances that combine body and facial animation.
- Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments.
- Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability.
- Troubleshoot facial solving and animation workflow challenges proactively, contributing to creative and technical problem-solving.
- Attend dailies, rounds, and reviews; actively participate in feedback sessions to elevate animation quality.
- Communicate effectively with Production, Engineering, and Rigging teams to ensure facial performance integration meets technical and artistic standards.
- Contribute to animation tests, previs, layout, and shot finalization for musical and performance-based sequences.
- Qualifications
- Minimum of 3 years of production experience in film, games, or real-time performance environments.
- Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression.
- Proficiency in Autodesk Maya; MotionBuilder experience is a plus.
- Experience with both keyframe and motion capture facial workflows.
- Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters.
- Strong understanding of animation principles, timing, and performance.
- Excellent problem-solving and communication skills with a collaborative, team-focused mindset.
- Ability to maintain high-quality work under tight production timelines.
- Passion for character performance and innovation in animation technology.
- Applicants must be located in British Columbia.
Preferred (but not required) Qualifications
- Experience with 4D capture or high-resolution scanned facial assets.
- Background in live or virtual production settings.
- Experience mentoring or leading other animators.
- Demonstrated interest in musical or performance-driven storytelling.
- Familiarity with Unreal Engine and Sequencer, with the ability to work adaptively inside real-time pipelines.




