Anim Supervisor – Tejano (Nov 2025)
Steamroller Animation
2 hours ago
•No application
About
- Animation Supervisor (FACS & Motion Capture)
- Location: British Columbia (remote)
- Start Date: TBC February/March 2026
- ***This is a contract position***
- About the role
- We’re seeking an experienced Animation Supervisor to lead the Facial and Motion Capture teams, bringing a hyper-realistic virtual performer to life for a live musical experience. This role requires a leader with a deep understanding of performance-driven animation — uniting facial expression, body movement, and emotional authenticity into a cohesive, lifelike digital performance. You’ll guide both the creative and technical direction, ensuring that every nuance—from micro-expressions to full-body choreography—embodies the realism and artistry that define the project.
- What you'll do
- Define artistic direction and quality standards for facial and motion capture animation, ensuring lifelike and emotionally compelling performances.
- Supervise a team of FACS and Mocap Cleanup Animators, providing clear creative and technical guidance across all stages of production.
- Collaborate closely with Directors, Technical Leads, and Production internally and externally to maintain consistent performance quality across both facial and body animation.
- Review and refine animation to achieve seamless integration between facial solving, body motion, and overall performance intent.
- Partner with the Rigging, Performance Capture, and Engineering teams to improve animation pipelines, tools, and workflows.
- Conduct dailies, rounds, and team reviews, delivering concise, actionable feedback to elevate shot quality and maintain consistency.
- Anticipate and resolve creative and technical challenges, ensuring efficient production flow and delivery of assets on schedule.
- Document processes and workflows for team onboarding, pipeline consistency, and knowledge sharing.
- Mentor and inspire animators, fostering growth in both technical skill and artistic expression.
- Act as the primary Animation representative in cross-departmental meetings, communicating team needs, progress, and goals effectively.
- Represent the animation team in internal and partner-facing meetings as needed.
- Promote a collaborative and motivated team environment built on trust, respect, and creative excellence.
- Qualifications
- Minimum of 8 years of professional animation experience in film, games, or real-time production.
- Proven supervisory or lead experience managing animation teams, ideally across both facial and motion capture workflows.
- Expert understanding of FACS, facial anatomy, and performance-driven animation.
- Deep knowledge of body mechanics, weight, timing, and naturalistic human movement.
- Proficiency in Autodesk Maya; MotionBuilder experience is highly valued.
- Experience integrating motion capture data and facial solving into cinematic or real-time pipelines.
- Familiarity with Unreal Engine and Sequencer workflows.
- Excellent communication, leadership, and problem-solving skills.
- Strong ability to manage priorities, delegate effectively, and maintain quality under tight deadlines.
- Applicants must be located in British Columbia.
Preferred (but not required) Qualifications
- Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines.
- Background in musical, live, or performance-based animation projects.
- Demonstrated success in mentoring or training animation teams.
- Strong interest in pushing the boundaries of digital performance and real-time storytelling.



